拉塞尔《人工智能:一种现代的方法》

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  美国伯克利大学与Google人工智能科学家合作编写,全世界100多个国家1200多所大学使用

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  本书为英文影印版,对应翻译版:人工智能:一种现代的方法(第3版)(世界著名计算机教材精选)

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作者简介

  Stuart Russell,1962年生于英格兰的Portsmouth。他于1982年以一等成绩在牛津大学获得物理学学士学位,并于1986年在斯坦福大学获得计算机科学的博士学位。之后他进入加州大学伯克利分校,任计算机科学教授,智能系统中心主任,拥有Smith-Zadeh工程学讲座教授头衔。1990年他获得国家科学基金的“总统青年研究者奖”(Presidential Young Investigator Award),1995年他是“计算机与思维奖”(Computer and Thought Award)的获得者之一。1996年他是加州大学的Miller教授(Miller Professor),并于2000年被任命为首席讲座教授(Chancellor's Professorship)。1998年他在斯坦福大学做过Forsythe纪念演讲(Forsythe Memorial Lecture)。他是美国人工智能学会的会士和前执行委员会委员。他已经发表100多篇论文,主题广泛涉及人工智能领域。他的其他著作包括《在类比与归纳中使用知识》(The Use of Knowledge in Analogy abd Induction).以及(与Eric Wefald合著的)《做正确的事情:有限理性的研究》(Do the Right Thing: Studies in Limited Rationality)。

  Peter Norvig,现为Google研究院主管(Director of Research),2002-2005年为负责核心Web搜索算法的主管。他是美国人工智能学会的会士和ACM的会士。他曾经是NASAAmes研究中心计算科学部的主任,负责NASA在人工智能和机器人学领域的研究与开发,他作为Junglee的首席科学家帮助开发了一种zui早的互联网信息抽取服务。他在布朗( Brown)大学得应用数学学士学位,在加州大学伯克利分校获得计算机科学的博士学位。他获得了伯克利“卓越校友和工程创新奖”,从NASA获得了“非凡成就勋章”。他曾任南加州大学的教授,并是伯克利的研究员。他的其他著作包括《人工智能程序设计范型:通用Lisp语言的案例研究》(Paradigms of AI Programming: Case Studies in Common Lisp)和《Verbmobil:一个面对面对话的翻译系统》(Verbmobil:A Translation System for Face-to-FaceDialog),以及《UNIX的智能帮助系统》(lntelligent Help Systemsfor UNIX)。

 

内容简介

  《大学计算机教育国外著名教材系列·人工智能:一种现代的方法(第3版)(影印版)》专业、经典的人工智能教材,已被全世界100多个国家的1200多所大学用作教材。《大学计算机教育国外著名教材系列·人工智能:一种现代的方法(第3版)(影印版)》的全新版全面而系统地介绍了人工智能的理论和实践,阐述了人工智能领域的核心内容,并深入介绍了各个主要的研究方向。全书仍分为八大部分:一部分“人工智能”,第二部分“问题求解”,第三部分“知识与推理”,第四部分“规划”,第五部分“不确定知识与推理”,第六部分“学习”,第七部分“通信、感知与行动”,第八部分“结论”。《大学计算机教育国外著名教材系列·人工智能:一种现代的方法(第3版)(影印版)》既详细介绍了人工智能的基本概念、思想和算法,还描述了其各个研究方向前沿的进展,同时收集整理了详实的历史文献与事件。另外,《大学计算机教育国外著名教材系列·人工智能:一种现代的方法(第3版)(影印版)》的配套网址为教师和学生提供了大量教学和学习资料。

  《大学计算机教育国外著名教材系列·人工智能:一种现代的方法(第3版)(影印版)》适合于不同层次和领域的研究人员及学生,是高等院校本科生和研究生人工智能课的优选教材,也是相关领域的科研与工程技术人员的重要参考书。

 

目 录

Ⅰ artificial intelligence

 1 introduction

 1.1 what is al?

 1.2 the foundations of artificial intelligence

 1.3 the history of artificial intelligence

 1.4 the state of the art

 1.5 summary, bibliographical and historical notes, exercises

 2  intelligent agents

 2.1 agents and environments

 2.2 good behavior: the concept of rationality

 2.3 the nature of environments

 2.4 the structure of agents

 2.5 summary, bibliographical and historical notes, exercises

Ⅱ problem-solving

 3 solving problems by searching

 3.1 problem-solving agents

 3.2 example problems

 3.3 searching for solutions

 3.4 uninformed search strategies

 3.5 informed (heuristic) search strategies

 3.6 heuristic functions

 3.7 summary, bibliographical and historical notes, exercises

 4  beyond classical search

 4.1 local search algorithms and optimization problems

 4.2 local search in continuous spaces

 4.3 searching with nondeterministic actions

 4.4 searching with partial observations

 4.5 online search agents and unknown environments

 4.6 summary, bibliographical and historical notes, exercises

 5 adversarial search

 5.1 games

 5.2 optimal decisions in games

 5.3 alpha-beta pruning

 5.4 imperfect real-time decisions

 5.5 stochastic games

 5.6 partially observable games

 5.7 state-of-the-art game programs

 5.8 alternative approaches

 5.9 summary, bibliographical and historical notes, exercises

 6 constraint satisfaction problems

 6.1 defining constraint satisfaction problems

 6.2 constraint propagation: inference in csps

 6.3 backtracking search for csps

 6.4 local search for csps

 6.5 the structure of problems

 6.6 summary, bibliographical and historical notes, exercises

Ⅲ knowledge, reasoning, and planning

 7  logical agents

 7.1 knowledge-based agents

 7.2 the wumpus world

 7.3 logic

 7.4 propositional logic: a very simple logic

 7.5 propositional theorem proving

 7.6 effective propositional model checking

 7.7 agents based on propositional logic

 7.8 summary, bibliographical and historical notes, exercises

 8 first-order logic

 8.1 representation revisited

 8.2 syntax and semantics of first-order logic

 8.3 using first-order logic

 8.4 knowledge engineering in first-order logic

 8.5 summary, bibliographical and historical notes, exercises

 9 inference in first-order logic

 9.1 propositional vs. first-order inference

 9.2 unification and lifting

 9.3 forward chaining

 9.4 backward chaining

 9.5 resolution

 9.6 summary, bibliographical and historical notes, exercises

 10 classical planning

 10.1 definition of classical planning

 10.2 algorithms for planning as state-space search

 10.3 planning graphs

 10.4 other classical planning approaches

 10.5 analysis of planning approaches

 10.6 summary, bibliographical and historical notes, exercises

 11 planning and acting in the real world

 11.1 time, schedules, and resources

 11.2 hierarchical planning

 11.3 planning and acting in nondeterministic domains

 11.4 multiagent planning

 11.5 summary, bibliographical and historical notes, exercises

 12 knowledge representation

 12.1 ontological engineering

 12.2 categories and objects

 12.3 events

 12.4 mental events and mental objects

 12.5 reasoning systems for categories

 12.6 reasoning with default information

 12.7 the intemet shopping world

 12.8 summary, bibliographical and historical notes, exercises

Ⅳ uncertain knowledge and reasoning

 13 quantifying uncertainty

 13.1 acting under uncertainty

 13.2 basic probability notation

 13.3 inference using full joint distributions

 13.4 independence

 13.5 bayes' rule and its use

 13.6 the wumpus world revisited

 13.7 summary, bibliographical and historical notes, exercises

 14 probabilistic reasoning

 14.1 representing knowledge in an uncertain domain

 14.2 the semantics of bayesian networks

 14.3 efficient representation of conditional distributions

 14.4 exact inference in bayesian networks

 14.5 approximate inference in bayesian networks

 14.6 relational and first-order probability models

 14.7 other approaches to uncertain reasoning

 14.8 summary, bibliographical and historical notes, exercises

 15 probabilistic reasoning over time

 15.1 time and uncertainty

 15.2 inference in temporal models

 15.3 hidden markov models

 15.4 kalman filters

 15.5 dynamic bayesian networks

 15.6 keeping track of many objects

 15.7 summary, bibliographical and historical notes, exercises

 16 making simple decisions

 16.1 combining beliefs and desires under uncertainty

 16.2 the basis of utility theory

 16.3 utility functions

 16.4 multiattribute utility functions

 16.5 decision networks

 16.6 the value of information

 16.7 decision-theoretic expert systems

 16.8 summary, bibliographical and historical notes, exercises

 17 making complex decisions

 17.1 sequential decision problems

 17.2 value iteration

 17.3 policy iteration

 17.4 partially observable mdps

 17.5 decisions with multiple agents: game theory

 17.6 mechanism design

 17.7 summary, bibliographical and historical notes, exercises

V learning

 18 learning from examples

 18.1 forms of learning

 18.2 supervised learning

 18.3 leaming decision trees

 18.4 evaluating and choosing the best hypothesis

 18.5 the theory of learning

 18.6 regression and classification with linear models

 18.7 artificial neural networks

 18.8 nonparametric models

 18.9 support vector machines

 18.10 ensemble learning

 18.11 practical machine learning

 18.12 summary, bibliographical and historical notes, exercises

 19 knowledge in learning

 19.1 a logical formulation of learning

 19.2 knowledge in learning

 19.3 explanation-based learning

 19.4 learning using relevance information

 19.5 inductive logic programming

 19.6 summary, bibliographical and historical notes, exercis

 20 learning probabilistic models

 20.1 statistical learning

 20.2 learning with complete data

 20.3 learning with hidden variables: the em algorithm.

 20.4 summary, bibliographical and historical notes, exercis

 21 reinforcement learning

 21. l introduction

 21.2 passive reinforcement learning

 21.3 active reinforcement learning

 21.4 generalization in reinforcement learning

 21.5 policy search

 21.6 applications of reinforcement learning

 21.7 summary, bibliographical and historical notes, exercis

VI communicating, perceiving, and acting

 22 natural language processing

 22.1 language models

 22.2 text classification

 22.3 information retrieval

 22.4 information extraction

 22.5 summary, bibliographical and historical notes, exercis

 23 natural language for communication

 23.1 phrase structure grammars

 23.2 syntactic analysis (parsing)

 23.3 augmented grammars and semantic interpretation

 23.4 machine translation

 23.5 speech recognition

 23.6 summary, bibliographical and historical notes, exercis

 24 perception

 24.1 image formation

 24.2 early image-processing operations

 24.3 object recognition by appearance

 24.4 reconstructing the 3d world

 24.5 object recognition from structural information

 24.6 using vision

 24.7 summary, bibliographical and historical notes, exercises

 25 robotics

 25.1 introduction

 25.2 robot hardware

 25.3 robotic perception

 25.4 planning to move

 25.5 planning uncertain movements

 25.6 moving

 25.7 robotic software architectures

 25.8 application domains

 25.9 summary, bibliographical and historical notes, exercises

VII conclusions

 26 philosophical foundations

 26.1 weak ai: can machines act intelligently?

 26.2 strong ai: can machines really think?

 26.3 the ethics and risks of developing artificial intelligence

 26.4 summary, bibliographical and historical notes, exercises

 27 al: the present and future

 27.1 agent components

 27.2 agent architectures

 27.3 are we going in the right direction?

 27.4 what if ai does succeed?

a mathematical background

 a. 1 complexity analysis and o0 notation

 a.2 vectors, matrices, and linear algebra

 a.3 probability distributions

b notes on languages and algorithms

 b.1 defining languages with backus-naur form (bnf)

 b.2 describing algorithms with pseudocode

 b.3 online help

 bibliography

index

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