计算机科学概论(第11版)(英文版)

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  布鲁克希尔编著的《计算机科学概论(第11版)(英文版)》是计算机科学概论课程的经典教材,全书对计算机科学做了百科全书式的精彩阐述,充分展现了计算机科学的历史背景、发展历程和新的技术趋势。本书首先介绍的是信息编码及计算机体系结构的基本原理(第1章和第2章),进而讲述操作系统(第3章)和组网及因特网(第4章),接着探讨了算法、程序设计语言及软件工程(第5章至第7章),然后讨论数据抽象和数据库(第8章和第9章)方面的问题,第10章通过图形学讲述计算机技术的一些主要应用,第11章涉及人工智能,第12章通过对计算理论的介绍来结束全书。本书在内容编排上由具体到抽象逐步推进,很适合教学安排,每一个主题自然而然地引导出下一个主题。此外,书中还包含大量的图、表和示例,有助于读者对知识的了解与把握。《计算机科学概论(第11版)(英文版)》适合用作高等院校计算机以及相关专业本科生的教材。

  

作者简介

  布鲁克希尔(J.Glenn Brookshear),世界知名的计算机科学教育家。他在1975年获得墨西哥州立大学博士学位后,创立了Marquette大学的计算机科学学位项目,并在该校任教至今。他的主要研究方向是计算理论。著有Theory of Computation:Formal Languanges,Automata,and Complexity。

  

目录

  Chapter 0 introduction

   0.1 the role of algorithms

   0.2 the history of computing

   0.3 the science of algorithms

   0.4 abstraction

   0.5 an outline of our study

   0.6 social repercussions

  Chapter 1 data storage

   1.1 bits and their storage

   1.2 main memory

   1.3 mass storage

   1.4 representing information as bit patterns

   *1.5 the binary system

   *1.6 storing integers

   *1.7 storing fractions

   *1.8 data compression

   *1.9 communication errors

  Chapter 2 data manipulation

   2.1 computer architecture

   2.2 machine language

   2.3 program execution

   *2.4 arithmetic/logic instructions

   *2.5 communicating with other devices

   *2.6 other architectures

  Chapter 3 operating systems

   3.1 the history of operating systems

   3.2 operating system architecture

   3.3 coordinating the machine’s activities

   *3.4 handling competition among processes

   3.5 security

  Chapter 4 networking and the internet

   4.1 network fundamentals

   4.2 the internet

   4.3 the world wide web

   *4.4 internet protocols

   4.5 security

  Chapter 5 algorithms

   5.1 the concept of an algorithm

   5.2 algorithm representation

   5.3 algorithm discovery

   5.4 iterative structures

   5.5 recursive structures

   5.6 efficiency and correctness

  Chapter 6 programming languages

   6.1 historical perspective

   6.2 traditional programming concepts

   6.3 procedural units

   6.4 language implementation

   6.5 object-oriented programming

   *6.6 programming concurrent activities

   *6.7 declarative programming

  Chapter 7 software engineering

   7.1 the software engineering discipline

   7.2 the software life cycle

   7.3 software engineering methodologies

   7.4 modularity

   7.5 tools of the trade

   7.6 quality assurance

   7.7 documentation

   7.8 the human-machine interface

   7.9 software ownership and liability

  Chapter 8 data abstractions

   8.1 basic data structures

   8.2 related concepts

   8.3 implementing data structures

   8.4 a short case study

   8.5 customized data types

   *8.6 classes and objects

   *8.7 pointers in machine language

  Chapter 9 database systems

   9.1 database fundamentals

   9.2 the relational model

   *9.3 object-oriented databases

   *9.4 maintaining database integrity

   *9.5 traditional file structures

   9.6 data mining

   9.7 social impact of database technology

  Chapter 10 computer graphics

   10.1 the scope of computer graphics

   10.2 overview of 3d graphics

   10.3 modeling

   10.4 rendering

   *10.5 dealing with global lighting

   10.6 animation

  Chapter 11 artificial intelligence

   11.1 intelligence and machines

   11.2 perception

   11.3 reasoning

   11.4 additional areas of research

   11.5 artificial neural networks

   11.6 robotics

   11.7 considering the consequences

  Chapter 12 theory of computation

   12.1 functions and their computation

   12.2 turing machines

   12.3 universal programming languages

   12.4 a noncomputable function

   12.5 complexity of problems

   *12.6 public-key cryptography

  appendixes

   a ascii

   b circuits to manipulate two's complement representations

   c a simple machine language

   d high-level programming languages

   e the equivalence of iterative and recursive structures

   f answers to questions & exercises

  index

  

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